Repeated games are different from single turn ones

Repeated games are different from single-turn ones. While in the single-turn case defect seems optimal, when played repeatedly, Robert Axelrod showed in The Evolution of Cooperation that the optimal strategy is “nice tit-for-tat”. But a key insight here is that this only works if the total number of turns is unknown. If it is known there will be a defection cascade by reasoning from n-1 on to to current turn.

When it was made clear that US troops will pull out of Afghanistan an indefinite repeated turn game was converted into a finite one. With eventual defeat confirmed, resistance was likely deemed futile. Defect at every step was chosen and the predicted timeline of defeat was dramatically shortened.

Notes mentioning this note


Here are all the notes in this garden, along with their links, visualized as a graph. If you don't see any nodes try zooming and panning in the grey area.